
Using destruction moves in the tournament mode in the higher difficulty levels sometimes results in the player being challenged by an unranked opponent. The second mode is Tournament Mode, where HAR battles have become the premier source of entertainment for Earth and the player as a new competitor, must win prize money to improve the machine and ultimately become the World Champion.Įach HAR has three special attacks that can be discovered (except for Shadow and Nova, who both have four), along with a "scrap" and "destruction" move (similar to fatalities in Mortal Kombat) that can earn bonus points and, in some cases, unlock secrets. The game has two main play modes: One-Player Mode, in which the company that markets the robots, World Aeronautics and Robotics (WAR), is holding a competition among its employees to decide who will be selected to oversee the establishment of the first Earth base on Jupiter's moon, Ganymede. For instance, one arena features spikes coming out of the darkness that can damage a robot. Unlike in most fighting games of its time, the arenas (except one, the Stadium) contain hazards. The pilots vary in strength, speed and endurance, thus the many HAR/pilot combinations allow for large replay value. These HARs are piloted through a physical and mental link to the human pilots however, this is merely a plot concept and is never shown on-screen.Įleven HARs and ten selectable pilots are available for play, along with five arenas and four tournaments.

Only the low tier characters I think actively suck, and Jaguar can actually reasonably be a counter character for Gargoyle.One Must Fall: 2097 replaces the human combatants typical of contemporary fighter video games with large Human Assisted Robots (HAR). On the plus side, if you do get a rehit combo, he can go pretty crazy, and if your agility points are reasonably high, it can do a relatively easy infinite (Shadow Slide over and over, with the occasional Shadow Punch if they start to get hit too high). Shadow was pretty bad, one of the worst throws in the game if not the worst and in the current version, no real anti-air ability to speak of (in the first versions, Shadow Grab hit on the way up, making it viable anti-air). Electra’s got an infinite when you pump up its stats, but its godtierness stemmed from its ridiculous priority on its jumping punch and its low fierce and, in Rehit mode, its insane combo ability after its throw.
